ReSkateServer.json, beside the server, holds its settings in sections:
{
"server": {"name": "My server", "max_players": 32},
"players": {"afk_kick_minutes": 15},
"maps": {"map": "Isle of Grom", "rotation_minutes": 30}
}
Do not edit
ReSkateServer.json while the server runs: it writes the file back whenever a setting changes, over your edits. Stop it, edit, and start it again, or change settings with commands.server
The server itself: its name, its password and its ports.| Setting | Default | What it does |
|---|---|---|
name | "ReSkate server" | Shown in the browser: 1 to 64 letters, numbers, spaces and - _ / [ ] ( ). |
password | "" | Empty lets anyone in; otherwise players type it to join. |
welcome_message | "" | A chat line sent to each player as they join. |
chat_color | "#8E5CFF" | The colour of the server’s own lines in chat: its Server badge and name. |
chat_text_color | "#D9C8FF" | The colour of their text. Pick one that reads on a dark background. |
listed | true | false hides the server from the browser; players then need its code. |
max_players | 16 | 1 to 249. |
port, query_port | 27015, 27016 | Steam game server ports, UDP. |
steam_token | "" | A Steam game server login token, to keep the same Steam ID and join code: see how players reach it. |
auto_update | true | Install new ReSkate releases when nobody is on. |
autostart | false | Windows: the server window starts the server as it opens, without waiting for Start. The console server always starts at once. |
activity_log | true | Log what players do: throwdown drops, joins, turns and results, objects placed or removed, how long players take to load. |
access
Who always has a place. Who runs the server is indata/roles.json: see roles.
| Setting | Default | What it does |
|---|---|---|
reserved_players_slots | [] | SteamID64s of players who can join when the server is full, such as ["76561198000000000"]. Each of them, and each player whose role has reserved_slot, adds one slot beyond max_players that only they use. With 32 players, 2 admins and 2 listed, anyone can join until 32 are on, and those four up to 36. Nothing is held back from everyone else. |
use_global_bans | true | Turn away players the ReSkate team has banned from multiplayer. The list is read from api.reskate.dev at startup and every ten minutes. The server’s own bans apply either way. |
maps
What is skated. Maps and parks explains each.| Setting | Default | What it does |
|---|---|---|
map | "San Vansterdam" | The map everyone skates, named as the game’s load command names it: "San Vansterdam", "Isle of Grom", "Super Ultra Mega Resort", "Stadium 1", or a custom map. |
pool | [] | The maps players may vote for and the rotation goes through, in order. Empty allows every map the server knows. Admins can still change to any map. |
rotation_minutes | 0 | Minutes on each map before the next in pool. 0 is off. |
rotation_vote | false | When a map’s time is up, players vote for the next. |
rotation_vote_seconds | 30 | How long that vote runs, 10 to 120. |
rotation_extend_minutes | 15 | What Stay here adds to the map’s time, 1 to 240, or 0 to leave that answer out. |
rotation_announce | true | Tell players on a card at 10, 5 and 1 minutes left. |
latest_versions | false | Keep the server’s custom maps at Thunderstore’s newest version. |
latest_check_minutes | 60 | How often Thunderstore is asked, 5 to 1440. |
parks | The layout for each park lot, such as "skatepark_01", or "empty". | |
world_layer_sync | false | Force the layers below on every player. |
layers | World layer key to "on" or "off". | |
park_mods | [] | Park mods the server can spawn: see park mods. |
park_limits | {"parks": 3, "objects": 512} | How much may be spawned at once: 1 to 16 parks, 1 to 1024 objects in all. |
players
What players may do. Admins, and roles with the matching permission, can always do what this turns off.| Setting | Default | What it does |
|---|---|---|
allow_noclip | true | Noclip, and teleporting. |
allow_no_bail | true | No Bail. |
allow_boosts | true | The forward and up boosts. |
allow_parties | true | Parties: inviting each other from the Social menu, a player card, the ReSkate menu or chat (/party invite <player>). Party members join each other’s co-op challenges, see each other on the map and talk with /p <message>. |
party_size | 8 | Most players in a party, 2 to 8. |
afk_kick_minutes | 0 | Remove a player away this long, 1 to 1440 (0: never). See away players. |
kick_minutes | 0 | How long a player kicked by an admin is kept out, 1 to 1440 (0: until the server restarts). |
word_warnings | 3 | Warnings for blocked chat words before a kick, 1 to 10. 0 warns and kicks nobody. See chat words. |
use_global_word_filter | true | Use the ReSkate team’s chat word lists. |
allow_voice_chat | true | Voice chat. |
voice_range | 300 | How far proximity voice reaches, 50 to 1000 m. |
object_placement | "everyone" | Who can build: everyone, admins (the roles with unlimited_objects) or nobody. |
object_limit | 100 | Objects each player may have placed, 1 to 1024, or 0 for no limit. A player at the limit deletes one to place another. |
allow_object_scaling | true | Let players place objects bigger or smaller. false shares every object at its own size and turns the size controls off. |
sync_effects | true | Let players see each other’s sparks and dust, and the trails and fire of costumes and boards. false saves a little traffic on a busy server. |
announce_throwdowns | true | Tell everyone in chat when a throwdown drop is placed. |
throwdown_locks | [] | Tools locked for a throwdown’s players while it runs: any of "noclip", "nobail", "boosts", "tuning". See locks. |
anti_cheat
What the server checks, and what it does. See anti-cheat.| Setting | Default | What it does |
|---|---|---|
speed_hack | "warn" | Games running faster than normal: off, warn or kick. |
pinned_board | "warn" | A skateboard kept on another player as they move: off, warn or kick. |
modified_scoring | "warn" | Mods that change scoring or the skater’s physics: off, warn or kick. |
allowed_scoring_mods | [] | Scoring fingerprints accepted like the game’s own (16 hex digits each), for a server that runs on a scoring mod everyone installs. |
enforce_tuning | true | Everyone skates with the game’s own physics tuning, not copies they edited. |
bone_scale_limit | 2 | How far a mod may resize part of a skater for others, 1 to 8; 0 is no limit. |
bone_reach_limit | 1 | How far, in metres, a bone may be from the one it hangs from for others, 0.5 to 20; 0 is no limit. |
network
How players connect and how much they are sent. The defaults suit most servers.| Setting | Default | What it does |
|---|---|---|
use_steam_relay | true | true: players connect through Steam’s relays; nothing to open, and the server never sees their addresses. false: straight to port over UDP, which must be open, for the lowest ping; the server then sees the addresses of players who connect that way. A game that gets no answer from the port in a few seconds still uses the relays, so false keeps nobody out. |
send_rate | 900 | The most sent to one player, in KB/s, 128 to 16384. About 1100 is what reaches a player through Steam’s relays. |
crowd_budget | 600 | The most position updates a second one player is sent (0: no limit). Past about 30 players in one place, the farthest of the crowd drop from 20 a second to 10 and 5. |
pack_ms | 10 | How long a message may wait to share a packet with the next ones, 0 to 50 ms. Takes effect on restart. |
threads | 0 | Threads that build players’ updates: 0 is one for each processor but one, up to 8. Takes effect on restart. |
finger_distance | 25 | Past this many metres a player’s fingers are not sent moving. 0 always sends them. |
distances | When far-away players update less often, in metres. | |
steam_debug | false | Log what Steam’s networking does with each connection, to find out why players cannot connect. It is a lot of text. |
votes
What players may vote on, and polls. See votes and polls.| Setting | Default | What it does |
|---|---|---|
map, kick, time_of_day, extend_map | The server’s own votes, each {"enabled": ..., "percent": ..., "seconds": ..., "cooldown_seconds": ..., "min_players": ...}. All but extend_map are off until turned on. | |
seconds | 30 | How long a vote runs. |
cooldown_seconds | 60 | How long a player waits before starting another vote. |
kick_minutes | 5 | How long a vote kick keeps a player out, 1 to 1440, or 0 until the server restarts. |
starter_votes_yes | true | Whoever starts a vote has voted yes. |
custom | [] | Votes of your own, each running a server command when it passes. At most 16. |
polls | "admins" | Who may ask everyone a question: off, admins or everyone. |
poll_seconds | 60 | How long a poll runs. |
announcements
| Setting | Default | What it does |
|---|---|---|
messages | [] | Lines the server posts in turn while players are on, each on a card at the top of the screen. |
interval_minutes | 0 | Minutes between them; 0 is off. |
commands
Chat commands of your own, such as/discord or /rules. A list of at most 32: see chat commands.