reskate-levels.json at the top of its folder, beside the map’s game data. ReSkate Studio writes it when it builds a map. You only write one yourself to rename a map or to add start points.
reskate-levels.json
schema and levels, and each level holds exactly these three fields. A file that breaks any rule adds no map, and the log says why (Custom-level manifest ignored: ...). Other mods’ maps still load.
integer
required
1.object[]
required
At most 64 maps a file.
string
required
The map’s level asset:
levels/game/ and at least two more parts, such as levels/game/<name>/<name>. Each part is letters, digits, _, . and -; at most 255 characters. No two maps in a file share it.string
required
The map’s name in the menus: 1 to 96 bytes, no control characters.
string[]
required
The names of the map’s start points, at most 64, each 1 to 127 characters of letters, digits, spaces,
/, _, - and ., no two the same. With exactly one, it is used without asking. It can be empty.asset, the higher one in the load order wins. A row naming one of the game’s own maps renames it and adds its start points.
The log says Custom-level manifest accepted: N destination(s) for each file it takes.
Where custom maps appear
- The ReSkate menu’s MAP page: OFFICIAL MAPS, then CUSTOM MAPS, by name, with a search box.
- The pause menu’s map grid, under CUSTOM MAPS.
- The Custom Maps section of MOD OPTIONS.
- The launcher’s start map, in Settings, GAME.
icon.png. Custom maps are not fast travel destinations: fast travel goes to the game’s own maps.
Maps you install while the game runs can be loaded at once. When a mod apply takes away the map you are on, the game takes you to San Van.
Loading screens
ReSkate Studio gives each map its own loading screen. A custom map never shows the loading screen of the map before it: without one of its own, it shows the game’s default.Maps in multiplayer
Players who join you on a map they do not have can download it in the game, from Thunderstore, without leaving the session. For that, the host needs the map installed from Thunderstore, or in a folder named the way Thunderstore names one:<Owner>-<Name>, or <Owner>-<Name>-<version>. A dedicated server’s map works the same: copy the mod folder into Mods beside the server, keeping that name.
The package on Thunderstore must be:
- listed for ReSkate, in the Maps category;
- not deprecated, not rejected by Thunderstore’s moderators, and not marked NSFW;
- only a map:
reskate-levels.json, with no game data beyond the map itself. A package holding more than a map is not installed in the game; the player is told to install it from the launcher.
The host is on <map>, which is not installed on this PC. Install its map mod and join again.